So I’m currently in the making of this basemesh to upload to Blendswap. I’ve retopologized Jonathan Acosta’s Human basemesh 2.0 model, then started reshaping it to give it a more realistic look. Currently I’m working on the hands, but I was wondering if there are things that I should improve on the rest of the model to make it look better. So I’m asking you if you see something that I should work on. I want to make it really good so people who download it won’t have to work on it that much.
Well the original models is for scult I think but sure a new model with less polygon will be nice
That is what I’m going for Here is the finished product. I’ll post a link when it’s live on Blendswap. I hope you will find some use for it.
That’s great, but you’re not to retopology the female model ?
sorry to ask but how many verts for this model ?
model is looking nice and hopefully can be use as a low poly one
but not certain
thanks
@Hammerh5 I am planning to retopologize the female model too, but currently I’m working on a project that needs my full attention. After that’s finished, and if no one uploads a realistc female basemesh to blendswap, I’ll make it.
@RickyBlender The mesh has 2041 verticies, I hope this is low poly enough for you I tried to keep it as low poly as I could.