Hi.
I just had a look at the Human Meta-rig and searched the internet about it and I am totally disappointed. Not by the bones but with the absent of any constraints. Then I looked to the meta-rig templates and disappointed again.
The reason I am disappointed is that there is no standard human meta-rig with constraints and all. One standard that we all can use and live with the limitation and then start to share animations and build an animation library to use and experiment with.
From my point of view the Human Meta-rig it’s all right for the basic body animations.
BUT we have to find a universal constraints to it so we can share animations.
I am not a professional animator or anything I just wanted to share my thoughts…
Thanks.