I’ve made a model of human and animation for it, then imported to Unity3d. When I start game, then it is all nice, but after a few minutes I see, that model moves under the ground. But it must stay on the same place all the time. What is wrong? I copy all keys from the first frame to the last frame
Both objects have unapplied scale which might screw things up on export. Ctrl+A -> scale to apply, which should be done before modeling for the mesh type object, and before posing for the armature.
Then not sure what is going on, maybe something specific to Unity which it happening “after a few minutes” also suggests, but I’m not familiar with it.