Human model moves, but it shouldn't

I’ve made a model of human and animation for it, then imported to Unity3d. When I start game, then it is all nice, but after a few minutes I see, that model moves under the ground. But it must stay on the same place all the time. What is wrong? I copy all keys from the first frame to the last frame

Blend file [edited]: humDance.blend (717 KB)



Error: Failed to read blend file ‘humdance_3.blend’: Missing DNA block

Sorry, uploaded new file

Both objects have unapplied scale which might screw things up on export. Ctrl+A -> scale to apply, which should be done before modeling for the mesh type object, and before posing for the armature.


humDance_ja12.blend (174 KB)

Thanks! I tried to use your model, but it still moves down

Then not sure what is going on, maybe something specific to Unity which it happening “after a few minutes” also suggests, but I’m not familiar with it.

After import to Unity, amination started from -1, I changed it to zero.
That was the reason of the problem)
Thanks for help