Human model (slightly advanced question)

I just made what may be my best 3d work yet. Its a model of a human action figure type toy that looks somewhat like those trolls you used to be able to buy in the 80’s. Thats hardly relevant to this post but I’m so excited bear with me.

N-E-Ways, I’ve encountered some big unanticipated problems. In my innocence I thought that just rigging it with bones/envelopes would give me a poseable figure. Anyone who’s done this probobly knows the problem I ran into. The geometry deforms in very undesirable ways.

What I would LIKE to do is use bones as deformers and hinges coupled with underlying geometry that deforms like a rib cage and muscles might (kind of like what you see in behind-the-scenes in CG films.)

Does anyone have links to any english PDFs or webpages that explain this in detail? :confused:

That would be extremely helpful. Any complete human modeling tutorials or walk-throughs on the above.

Thanks!

Or, more simply,

I have complex model of a human made. Simple bones and envelopes don’t deform the mesh properly.

Whats the best way to make the human model move more accurately?

Tutorials? PDFs? Just explaining?

See:
http://mediawiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation

GreyBeard