Some of you may have seen this guy before, and probably thought I must have got confused and posted him in the wrong software forum. Well, if you look carefully you might notice he’s looking a bit more Blendery than usual…
For the uninitiated, this is my perpetually-in-progress multipurpose person project, which up until now has been carried out primarily in LightWave (here’s the original WIP). Now I’m reconstructing it in Blender (don’t tell NewTek…).
So far the main focus has been on getting the skin back up to par using the original LW models and Sculptris/Krita textures, and using what I can of my currently sub-par Blender skills. No scans, photos or motion capture have been used up to this point (except for reference), and I intend to continue in this vein unless I find reason not to.
I was also making some headway with the wrinkle maps until I ran into this issue, so any insight there would be much appreciated!
Awesome, I was curious to see if anyone would be able to recreate the original animation. And low and behold you are recreating your original creation in blender. Don’t worry your secret is safe with me… Unless Kiki Stockhammer comes to torture me.
Same, I started investing some proper time into it during the downtime on my last LW project - there’s no going back now.
Agreed - if I turn it down everything else starts looking too opaque though. Varying the values of the Radius image should fix that, but I need to do some more research to make sure that’s the right solution.
That being said, I’ve been having some trouble with the next update, which is unearthing more issues the more I try to bury them. Mind you I still have my Blender training wheels on, so it could be that I’m just doing it wrong. Stay tuned!