# Human Progress

**URL:** <https://blenderartists.org/t/human-progress/1143224>\
**Category:** Works in Progress\
**Tags:** modeling, rigging, animation, characters, texturing\
**Created:** [January 18, 2019, 3:32pm UTC](https://blenderartists.org/t/human-progress/1143224 "2019-01-18T15:32:33Z")\
**Posts on this page:** 1\
**Showing post:** 522

<div class="post-metadata">

**Author:** ![ChrisJones](https://blenderartists.org/user_avatar/blenderartists.org/chrisjones/32/957234_2.png) [@ChrisJones](https://blenderartists.org/u/ChrisJones)\
**Post date:** [February 12, 2020, 5:46am UTC](https://blenderartists.org/t/human-progress/1143224/522 "2020-02-12T05:46:08Z")

</div>

While adding some new functionality, I’ve been finding out how much abuse the rig can take. Quite a bit, it turns out (aside from the odd weighting/shape key/Multires glitch, which is to be expected).

[https://media.blenderartists.org/uploads/default/original/4X/8/a/1/8a17d65affa8a4f647588e89b2f8bd1f92620e93.mp4](https://media.blenderartists.org/uploads/default/original/4X/8/a/1/8a17d65affa8a4f647588e89b2f8bd1f92620e93.mp4)

---

_[View the full topic](https://blenderartists.org/t/human-progress/1143224)._
