Human skull

First decent human skull, there are still mistakes but I think major shapes are well done

Looking for criticism to help me improve :wink:

Cheers




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You’re on the right track, but you still have a long way to go. You really have to carefully study your references for every single area, but I’ve just picked this one out as it’s so important. This area marked is completely wrong and is one of the most important areas to understand. There are lots of plane breaks and the gestures piral and overlap as they move to the inside of the socket beside the nasal bone. When you move onto sculpting portraits I would say that this is the most important region to fully understand.

It depends on how serious you are about really wanting to go in-depth and sculpt a skull as accurately as possible. You may or may not find this useful. It’s a breakdown I did 5 or so years ago on my own experience and takeaways from when I studied the skull in depth.

Sculpting 100 rough/low poly skull studies is 100x more useful than 1 finished piece. don’t be afraid to throw away quick studies and start over…and over. Don’t get attached to a single piece that you takes days or weeks noodling over, until you understand the subject enough that you can sculpt it without references. It’s far more useful to do lots of quick studies, all the while trying to improve with each one and develop your visual library a bit more each time.

https://www.artstation.com/blogs/dannymcgrath/BgWj/human-skull-studies

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Woah! Thank You for such an amazing feedback!
Definitly going to study more and first thing is yours breakdown. There’s so much to learn and information to absorb while also hoining pure sculpting skills

P.s. I find it interesting how different people will point out different things. From folks on Discord I’ve recieved only xomment on part above nose and how it is almost flat

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I love when people study anatomy so your on the right track. I will focus on the teeth primarly here. Teeth have varying size being more narrow and tall in the front view, and very wide and squat for the mollars in the side view. Use tons of references of the teeth since they vary in shape. They also extend much further back than what you did.

The area above the eye sockets is quite important since its visble on most people . Yours if flat and lacks some structure.

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Yeah, teeth are bad, I knew they are bad, with this one I wanted to focus on primary shapes :wink:

Thank You for your contribution I will pay more attention to them next time, or next couple of times or next hundreds of times, haha

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Yes, that will always depend on who is pointing things out and how much knowledge of the subject they have themselves. :wink:

You have the right idea though. Focus only on the main forms/structure/volumes/planes/silhouette before anything else. Don’t even worry about the teeth. Far more important is that you understand the structures (maxilla and mandible) that the teeth will sit in.

You should post back on this thread with your progress.

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I would still focus on the planes of the teeth next time around. You can simply them to a C and V shape with some thickness. Or just a simple C at first to see the full planar shape. There is a bulge that happens at the theeth that affect the overal profile of the skull
skull

Try making something a simple as these versions. Than if you want detail! . You will learn a ton.

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You really can’t let go of that teeth ey :rofl:
That is the plan, I’ve done like 4 or 5 skulls after getting “speedchar” head sculpting course, Niko is amazing teacher. Now going back to basic planes as I still struggle to translate what I see and have in mind into 3d object.

All of the previous versions were more of a tests and have to be honest, last bits were rushed.

There is plenty of things to learn and not enough time :sweat_smile:

I can say this is really nice job and I think you are “generally” there, however, I think you are modeling this skull by mimicking images or other 3d models you see, that’s good but if you really want to make a highly polished and accurate model I would advise you to study the human skull from an anatomical perspective. Any simple video or textbook should be good enough for basic information, also seeing drawing (or people drawing the skull and its parts is good.
I graduated from dentistry while ago and I can assure you the human skull is the most complicated construction in the body so it’s naturally to find it hard to sculpt and it requires many attempts to finally make the perfect model.
as for the model it self I would say that orbit (eye socket) is little bit big and the nose aperture (piriform aperture) need refinement and the lower third section related to teeth is a bit short, I think if you model the mandible separately from the rest of the skull you would get better results (especially that the mandible naturally is a separated bone from rest of the skull). finally the ramus is a bit wide and looks like a muscular structure.
of course there are other mistakes but once you study the skull anatomically you will be able to highlight them by yourself.
sorry for this long reply and keep on the good work.

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Oh don’t be sorry about long reply, that is exactly what I was looking for. Sometimes it is hard to get a constructive criticism :wink:

Human skulls is has interesting shapes in it. And it is just a skull, I want to move into human faces and I understand how difficult it is to sculpt properly. Which gives another level of respect for all those that can.

You gave interesting points that I didn’t think about.

Thank You for feedback, hope to see You around on this forum

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your most welcome, and I’m always ready to help especially when the work is related to my expertise