It’s been quite a while since I posted.
Here’s a Skull I was making while I was on a Halloween theme. I finished it a little bit late, but oh well.
I did a radio render on the subsurfaced mesh, and I got some artifacts on the corner teeth. Not sure what’s causing it - I checked, and there aren’t any non-manifold mesh elements, and all the normals are pointing out.
Any ideas?
J.