PostPosted: Mon Aug 22, 2005 3:26 am Post subject:
And while we’re at it, you could improve the effect by deforming the third bee a bit when it smashes with the pole. Or at least move it a bit to get the feeling of the hit.
Well thanks for the feedback, Yetzero. But this was just a timing test, “hold a beat”, “law of threes”, all those theories of timing I’ve only read about and am just trying. It’s about pacing, not a “secondary action” test. I know secondary actions like that are necessary to sell a bit (like sound effects), but I just want to see if I can turn the theories into something tangible, and if they work at all.
Timing’s not perfect, that’s why I just stuck it in here. Basic feedback on the timing, do the theories hold up at all, etc. A benchmark for improvement.