Hi! This is a fan art i worked on during my free time for the last few months, it is based on an armor from the “Monster Hunter” videogames.

The model is 66k tris and uses 15 textures sets( from 512x128 to 4096x4096)
It was baked and textured in substance painter and rendered in Cycles with the principled shader.

I hope you’ll like it!


Amazing. Did you model/sculpt everything in blender ?

wow, great work! Good job


Yes, all the sculpting was done in blender, either in dyntopo or in multires.