Currently it is impossible to lay down a brush stroke, and have it form a shape on a surface and texture paint a uv map at the same time,
I was wondering if anyone would want to try to implement it?
Example = Paint stroke leaves sidewalk geometry on terrain and textures for sidewalk (normal/spec/diffuse) on UV images?
Example 2 = Paint stroke leaves behind zipper path geometry, and also reflection mask, diffuse, normal and spec…
Good idea? bad? ugly?