Playing with fluid simulation…
Rendertime - 10 minutes
:o … how the fsck did you make that one. looks good.
Very nice, tho it looks like it’s actually frozen…
You should put some holes in the water but bsides that cool!
A little motion blur and 60 more minutes will fix that.
It looks great, but how have you done it?
I used 2 separate fluid systems here. For the splash, I made a bowl shaped obstacle with a spike in the middle and dropped a glob of water on it. The bowl guided the water so it went up the sides.
For the other sim, I took a cube of water and pulled some verts in the center up to form a column.
I put the 2 simulations together, rendered in Yafray, and there you have it.
Does anyone know how I can convert a particular frame of the simulation into a mesh so the verts can be edited?
-Used different frame of fluid simulation for ripples
-Postpro color adjustment, minor tweaks
i would say that you need to adjust the modeling a bit. but its simulation.
it looks as though blender’s fluid Sim still needs a bit of work.
still, it looks amazingly realistic(not quite real yet though)