# Hydraulic Engine Crane (Game-Ready)

**URL:** <https://blenderartists.org/t/hydraulic-engine-crane-game-ready/1629747>\
**Category:** Finished Projects\
**Tags:** modeling, real-time, game, texturing, render\
**Created:** [February 5, 2026, 6:57pm UTC](https://blenderartists.org/t/hydraulic-engine-crane-game-ready/1629747 "2026-02-05T18:57:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![LStep](https://blenderartists.org/user_avatar/blenderartists.org/lstep/32/1434977_2.png) [@LStep](https://blenderartists.org/u/LStep)\
**Post date:** [February 5, 2026, 6:57pm UTC](https://blenderartists.org/t/hydraulic-engine-crane-game-ready/1629747/1 "2026-02-05T18:57:39Z")

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I am excited to share my project — a high-quality, game-ready Industrial Hydraulic Engine Crane created in Blender.  
Technical Details:

- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).

 ![ARTSTATION1](https://blenderartists.org/uploads/default/original/4X/c/e/e/cee5b0af5f003fa737bacac46f3dbc9294e1daac.jpeg)

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [February 7, 2026, 11:46am UTC](https://blenderartists.org/t/hydraulic-engine-crane-game-ready/1629747/2 "2026-02-07T11:46:03Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2026-6](https://www.blendernation.com/2026/02/07/best-of-blender-artists-2026-6/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
