Hydraulic erosion in geometry nodes?

I was trying to get Hydraulic erosion with shortest path node and A.N.T landscape addon. But no Idea how to control the starting and endpoints. Any help?

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I reach up to here. Now looking for a way to control the total length

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Wow! I wish I could help.

Here is older example with .blend available link.

If only that were in the fields version of geonodes… this is broken in current blender :frowning:

Hey @Format64 thanks for linking that, I actually made a couple of updated versions, one for fields, and one using the shortest path node:

I hope it’s helpful!

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Thank you for those!

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you just killed world machine and gaea3d. Thank you

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That’s potentially a bit optimistic, but thanks anyway :sweat_smile:

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You may not have killed them, but you did at least give them a square kick to the nuts.

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If anyone wonders why in second file out attribute is empty, you need to capture it from one node earlier:

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