I was trying to get Hydraulic erosion with shortest path node and A.N.T landscape addon. But no Idea how to control the starting and endpoints. Any help?
Wow! I wish I could help.
If only that were in the fields version of geonodes… this is broken in current blender
Hey @Format64 thanks for linking that, I actually made a couple of updated versions, one for fields, and one using the shortest path node:
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This is more physically accurate, but also has some bugs that I wasn’t able to figure out:
Hydraulic erosion fields demo.blend (1.3 MB)
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This one is less accurate (the rivers are more all over the place), but it’s not got the same bugs, and it’s much faster to compute:
Hydraulic erosion shortest path demo.blend (643.9 KB)
I hope it’s helpful!
Thank you for those!
you just killed world machine and gaea3d. Thank you
That’s potentially a bit optimistic, but thanks anyway
You may not have killed them, but you did at least give them a square kick to the nuts.