Hey Blender Artists community! I’m excited to share my latest personal project: a 3D product visualization of the HyperX Cloud Alpha Pro gaming headset, created entirely in Blender and rendered with Cycles. This was a fun dive into hard surface modeling and realistic material work.
Quick Process Overview
1: Reference Gathering
Started by collecting extensive reference images to understand the product’s details and materials.
2: Modeling
Focused on clean hard surface modeling
3: Texturing & Materials
Built PBR materials using Blender’s shader nodes, paying attention to surface imperfections and details.
4: Lighting & Rendering
I’m keen to hear your feedback and critiques, especially on the lighting and materials! Let me know what you think. Thanks for checking it out!
- Software Used: Blender
- Render Engine: Cycles