I made my face but now I am having trouble getting to a head shape. Does anyone have any tips on how to make a head shape after you have made the face? Or it it better to start with the sphere and make a head and than work from that to make the face on the head?
Can you show us what youâve got so far? It depends entirely on how youâre approaching modelling your head. unless youâre sculpting, starting off with a sphere isnât going to be the best method generally speaking.
Show us what you have, and weâll be able to help more.
Ok, So one thing Iâd always say is, that you should keep your initial topology minimal. At the moment, youâre poly count is a little high Iâd say, and a lot of the geometry seems a little unnecessary. You want to first get your basic shapes correct before moving into the detail.
Iâd also suggest looking at as many videos as you can find for modelling a head, which show a good workflow. I would always recommend the Blenderella series to people. Itâs a little old, but the general steps are very helpful.
There are plenty floating around on youtube too.
So if im serious about learning blender. You recommend I pay for a subscription to that site?
I would hate to start over I have the face done almost perfect. I turned on the subsurface and texture paint. Take a look: https://paste.pics/6be1badca8e8b8bde4e87926d5ae164a
Thanks,
That tutorial series is free for the head portion (look on the left hand side the folder structure says head - open it, and they all say free), nothing to subscribe to. Itâs perhaps not entirely friendly to someone completely new, but if you know the basics, then you shouldnât have too many problems.
Iâll say something now, which you may not want to hear, but itâs the truth, and telling you otherwise would only stifle your learning. What you have so far isnât perfect or anywhere close. The general forms are wrong Iâd say. It would take a bit of time to explain exactly whatâs wrong, but generally, the anatomy of the face isnât correct.
Something you need to be able to do when modelling a head is to step away from your front and side references, and trust your gut a little bit. A very basic understanding of anatomy will allow for you to do that. You donât have to be Da Vinci, but you do need to have a good idea of where bone and muscle is on the face, and understand itâs base level construction. Grab a mirror if nothing else works. You have a head. Do the forms on your model match whatâs on your own face?
When youâre learning, sometimes you may have to throw away what you have an start again. It helps you to identify what youâve done âwrongâ and learn from it. Each time, you will improve.
At the very least, Iâd say look at the videos I sent, and look at other peoples work to see what their workflow is like. It really does help. If you donât want to start again, you donât have to. Itâs entirely up to you
Iâd also say that opening a project in the WIP section of this site may be helpful too, as more people will likely be able to offer input.
Ok ill take your challenge. Does the sequence of which I complete the head matter? Like these videos start with the eyeball and I wanted to know what parts of the head do I complete first? Ive in the past started with the nose and than the yes but they were separate mesh and than I eventually joined them.
Thanks,
Generally speaking, it doesnât really matter, because youâre just blocking in the basic shapes initially. But for the sake of learning, Iâd follow along with the video as best you can, and do it in that order.
Good luck!
Ok so i finished the eyeball tutorial. The next one is background images. How do you suggest I go about finding the right sized images. I am looking for a front view, and right side view of Joe Rogan. I have looked around online with not much luck. Front view is easy to find but side views are not of the same size as the front view.
Thanks,
Normally that process is done with sculpting tools. Base model > Sculpt > Retopology > Texturing. Youâre trying to begin from the middle, itâs not wrong but you will find very difficult to create a head shape. Some artist even begin from a skull mesh. 3D sculpting itâs not my thing but thereâs a lot of videos and tutorials online, check it out.
As far as references go, you can try pinterest aswell as google images. But often when modelling celebrities, you wonât always get perfect front and side images. Sometimes you have to settle for âclose enoughâ and fill in some of the blanks yourself, and rely on observation. (Thatâs where lots of references come in).
For learning purposes, Iâd say just get something thatâs close enough, or even find someone that looks similar honestly. At this stage, I think the focus should be learning on how first, without necessarily being too focused on achieving a perfect likeness.
This is a really good set of tutorials. Appreciate your help!
Thanks,
It reminds me of how I learned to model. Literally the first head I modeled, I started with one polygon, carefully extruded and filled polygons until I had the lips, then worked from thereâŚ
Like lucas.coutin says, start with sculpting and then retopologize. Thereâs really no reason these days to do it with âold-fashionedâ modeling like box modeling, at least not for something organic like a character.
Good luck!