Long-time lurker, first-time poster: I’ve been using BA as an unofficial manual for Blender for some time, and I thought I would begin contributing. So by way of introduction, I give you my first completed project, “I am Providence.”
Modeled and composited in Blender 3d, textures by cgtextures.com. I am most proud of the water caustics, which I accomplished for this image by aiming some spot lamps up at the bust and projecting a distorted band texture through them. My biggest gripe with this image is that the texture I used for the bust really eroded the detail in the model. Without the texture the bust looks a great deal more like its subject.
Comments and Criticism welcome.