I broke my NDA

Hi yall. I’m finally done with my game.
I wrote a short story about a developer coming to terms with his unseen work and his struggles. It’s a showcase of tech that would’ve blown people’s minds back in 2000.

This was also an experiment of mine, trying to replicate the Source engine, and getting a feel of the workflow developers had in the early 2000s.

All made using Range Engine (BGE)

Here’s the game:
I broke my NDA by Oby1

4 Likes

Very nice ! But we don’t know if it looks nice thx to the textures, the materials, the filters, some mysterious shaders, or simply a tons of light sources … :smiling_face_with_tear:

Source 2 is indeed what Range should aiming for. This could be if findings and best pratices are put together and documented…

tanks!!
I used cycles for baking the lighting, and wanted to have a feel for how developers in the 2000s made assets and levels.

I think the range is on a good level; it’s all up to the artists to optimize and put in effort. Source 2 looks good because of the skilled artists