Hi yall. I’m finally done with my game.
I wrote a short story about a developer coming to terms with his unseen work and his struggles. It’s a showcase of tech that would’ve blown people’s minds back in 2000.
This was also an experiment of mine, trying to replicate the Source engine, and getting a feel of the workflow developers had in the early 2000s.
Very nice ! But we don’t know if it looks nice thx to the textures, the materials, the filters, some mysterious shaders, or simply a tons of light sources …
Source 2 is indeed what Range should aiming for. This could be if findings and best pratices are put together and documented…