I’m very new to the 3d modelling world, and I’m practicing by modelling easy models.
I’ve modelled this bedside table, and I’ve used three different materials.
Now I’d like to import this object on a game engine that support only 1 texture for each object. So I need to create one large texture, baking all the materials.
What I did:
- Create a new UV Map (called “final”
- Used smart uv project and created a new image (called texture). This already corrupt part of my object:
- now I set cycles as render engine and I click bake
- The result is a corrupted texture:
Note that the name of the texture is not “texture” but “lengo” that is another texture i used as one of the materials.
What I’m doing wrong? And sorry for the silly question
Thank you very much,