So I’m trying to rig a sword to the hand of my character so I parented it to its on bone on the rig. Now I’m trying to reset the rest post of the rig before I Parent the sword bone to the one in the hand.
Here is the rig before I do anything.
Here it is after I duplicate the character’s Armature modifier. See the fingers go all over the place.
In this one I applied the new rest pose, which it does in edit mode but in object the hands have moved together and resetting their transform does nothing. Plus the fingers have glitched more.
In the last one I applied the first Armature modifier and nothing has changed with the pose of the mesh itself. I could really use some help here, I worked really hard on this mesh and I don’t want to start over.
(Edit) Here is the blend file