I know a lot of folks use two textures and UV layers for their characters, one for the face and one for the body. And I tried messing with the node setup so each image texture has a UV input node connected to UV socket. But it still only displays the face texture all over the character.
I tried to post an image of the face layer here but it won’t let me. But the picture showed the proper detailing on the face, such as the eyebrows being black and some freckles on the cheeks.
This layer is supposed to be body layer, but it isn’t right. It looks it is still reading the UVs for the face even though it is supposed to be for the body. I need both the face and body to be properly detailed and displayed on the mesh. I also tried making different material slots and applying them, but that didn’t seem to work either. Any ideas? Thank you guys for taking your time to help out. I’m probably just overlooking something silly.