I can't scale unwrapped faces in UV mapping

Hello !

I’m trying to apply a texture on the rim of a cylinder after applying the “solidfy” modifier, but for whatever reason I can’t scale the unwrapped faces in UV mapping…

As illustrated in my screenshot I want the texture to cover a whole face of the rim and all of the faces to have it. It would make a “circle” of that texture.

(approximately like the draft I made on the rim)

Thanks ! :slight_smile:

I figure it out ! I just make a reset of the UV mapping ^^