So, I’m working on a 3D model for an animated movie set design. I realized that one of the walls to the building didn’t precisely match up with the other floors’ walls on one side. So, after extending the bottom wall (the one I wish to cut through) past the vertical wall (the one I wish to join the bottom wall at the corner), & then zooming in as close to the intersection of the two walls, I was able to pinpoint EXACTLY the place where I needed to slice the bottom wall!
But, unfortunately, this is where the problem starts: I’m a relative newbie to Blender, & I’ve used the Knife & Bisect tools to try & cut the bottom wall along the very edge of the vertical wall…but unless there’s something I’m forgetting to do with either of those tools, or if there’s a tool I’ve not thought to use yet, there’s no way I can currently get them to slice exactly across the bottom wall at the desired point I want to.
I’ve uploaded the original Blender file if anyone wants to take a crack at slicing the walls in the way I want:
What does packing the Blender file mean? And do I do it?
Well, the reason it’s so big, is because it’s a massive set design – & I just barely started putting things in it. So I still have an insane amount of work to do on it. And not only that, but I prefer to build my sets (or use downloaded models to make them) BEFORE I do all the decorating & all that.
What do you mean by UV images? Are they necessary for this kind of file?
Yes, that was indeed a wall over another existing wall.
Archipack, eh? Sounds interesting! Where can I find it?
As for the initial problem, do you have any other suggestions?