Ok, so here is my current rig and also what is wrong with it.
In picture 1 here, the HandIK.R is the IK controller attached to the forearm (chain length 2) and child of the root (bone at 0,0,0). The Elbow.R is the IK point for the upper arm, chain length 1. This is so the arm always bends towards the elbow instead of flipping all around.
In pic 2 - When the arm is low, it seems to work fine, however…
In pic 3 - When the Hand IK is raised, as if to raise his hand before swinging a sword, the hand rotates so much and ends up going backwards. no positioning of the Elbow bone makes the arm look right. Does anyone know of another way I could rig the arm to get a nice animation like this?
Any help would be much appreciated I usually work on shooter type characters and those animations work fine, but raising the hand up high is causing a problem. Also, I use Blender 2.49. Not a big fan of 2.5+, hopefully there is something that will work.