I would like to texture a rocky shore like the one in the photo attached.
The shore won’t be a primary important object in the rendering but still is quite visible.
How can I do this?
thanks in advance
I would like to texture a rocky shore like the one in the photo attached.
The shore won’t be a primary important object in the rendering but still is quite visible.
How can I do this?
thanks in advance
At least 10 different answers, probably. I’ll start.
well. I didn’t quite understand what you meant. I’m pretty newbee in Blender.
However I used a voroni texture and messed around with normal and displacement. I guess that’s what you also meant.
The result is not so good but for now is ok. I’ll try to post a render…
thank you for the ideas
Does it have to be done in Blender? Terragen 2 is capable of doing rocks without having to place each and every one. Maybe you could do a composite. I did the foreground for the image below in Terragen. I’m not sure how much bigger the rocks can get.
Steve S.
I am not quite sure where to download the shadeless RGB normals material, used to generate RGB normals maps from objects, but one way to do it, would be to model a big cluster of stones, apply that material to them, render it, and use that as your normals map, for the surface representing the pebbly beach. ( hopefully someone else knows where to download the material )
yes, voronoi mapped to disp would work.