While doing the Gus tutorial, in the 2.3 guide, I think I must have payed more attention to the picture than the directions, and I didn’t give gus knees. Now, I have done everything except animate Gus, and I have nothing to link the bone/armature to where gus’s knee should be. Is there any way that I can add vertices there? Do I just have to start over again?
Also, I named the bone/armature arcording to my own perspective and not gus’s…so gus’s left arm is called “arm.R”. I have already parented the body to the armature too, and I can’t figure out how to change the names now.
When is it a bone and when is it an armature. I don’t know the difference.
I searched the forums for a thread where this has been answered but I didn’t find anything.