I need to make a simple script that takes the object it collides with and sets the objects name as a target for another object to edit this is in the *'s and underlined and italic and bold…
Item 1/ collider
so collision with valid target for x frames-> set property on collider “Target” so item 2 knows who to copy
send message to Item 2. Editor Copy
message copy ------> Set “target” and copy properties “prop 1”, “prop 2”, “prop 3”
display “target” property on a in game text box like “prop 1” on target motor =" torque 1 unit of force"
have one key that is a + symbol and a - symbol that when clicked they cycle through a list of available options for that property like “torque 2 units of force” while changing the property to that item, so if you walk away from what you are editing, it stays how you left it ,