Really, I don’t understand this system, I cannot do the animation that I want. Ok, I want pick two bones to move and rotate both at same time.
Ok, I do this, but when I move the timeline the animation reset in one bone, in the other reset only the rotation… must I replace the keyframe in position and rotation every time that I make a change? because I don’t understand the system I only want activate a rec and move the bones in the frames that I want and receive a animation, like in max.