I wanted to make an endless loop of the classic wrecking ball goes through rotating torus (you’ve seen the concept before probably)
However, after keyframing, rendering and sequencing the video, it still stutters at every loop for about 1 frame. I’ve researched it a bit already and found that you must not have repeating frames to prevent stutter. So I put the keyframe 1 frame after the end of the animation. For example, frame 1 starts at Y rotation 90, and frame 360 is at Y rotation = 449, making frame 1 a 360 degree turn again. Moving frame by frame in blender, this results in a smooth transition every loop, however in VLC/Wallpaper Engine, a stutter persists.
Here’s an album of my render and keyframe setup.
I’d like to hear your tips on how to resolve this issue, and if it’s related to my sequencing, keyframing, or the software I’m using to play the mp4 in.