Hi, im working on a new game sort of like Jak and Daxter or something, and i’m having a seriously annoying problem where if i run up a steep slope i fall though it, the only way to fix this problem is to set the Physics Friction to 0. and then i have the problem of sliding down slopes no matter how steep they are. i need to have another way to not slide around, or to have my player not fall though the floor, the only other thing i can think of is to select my ground and hit Shift D, to duplicate it, and use two floors, resulting in a better Triangle mesh collision surface but im thinking this would cause my game to lag later on when the surface is covered in trees, buildings and textures.
Also, for the blend file i left the Physics Friction at 1.
thank you in advance. ~ᴬᴬᴿᴼᴺ
Low_Lux.blend (1.46 MB)