Is there a setting to turn off what I would think is backface culling. It seems to be off by default in view but an image on a plane shows the backside, and renders it also.
Is there a way to stop rendering the backside of a face?
I composite animation over live action and when I rotate the eyes “behind” a head (away from the camera) I would like it not to render the eyes. (I can do it with extra mask objects and composite but its tedious)
Thank you in advance.