Hey everyone, just wanted to announce I got Maya Unlimited Student Edition, and guess what…I am not going to quit using Blender (please don’t bring up the Max fiasco, I learned from that one).
So far I’m finding that it’s a great program, kind of tricky to use with looooots of buttons and menu junk, but it is very very similar to Blender in a ton of ways. Or is Blender similar to it? Oh yeah, and its simulation chamber works like Blender’s as well, all in realtime.
It’s nice to use so far, and I’ve already imported my own Blender figure into it perfectly. All of the Materials stayed in place, and I’m getting ready to make my character some toon shaders.
I’m hoping to put up a picture of my female character soon in Finished Projects or in Off-Topic Chat(been working on her all summer long), and I will have a comparison of her in Blender (completely rigged her when I realized I needed Hair and Full Clothing physics, but hopefully those will come) and her rigged and rendered in Maya if you’re interested. BTW…be amazed by the number of polygons when I get up my Render and Wireframe. My character is 5,000 polygons without Subsurfaces, no outside modeling programs used.