I have been trying to solve this but just can’t. Hopefully someone here can help. here is what i tried. My object meshes are set to no collision and the bones set to rigid. I tried using ray, radar, near, collision sensors. Also i am using several states. and those sensors are in ALL the states. I even tried using more than one of those sensors I mentioned at a time. When i add my object to
the scene in front of a rock it seems to work as they turn to avoid the rock but as the objects move around my scene eventually go through the rock objects, so it works but not very consistently.I tried different seetings on the reset for the sensors that have reset, but still no luck. I need it to work consistently. Also tried adding another mesh over my rock objects which i made, invisible, actor. did not work. Not sure what else i can try
2.49. Any ideas?