A quote from Pixar’s job listings:
“…Pixar uses its own proprietary software built and maintained in-house. In general, we look for broad artistic and technical skills, rather than the ability to run one package over another. We concentrate on finding people with breadth, depth, communication skills and the ability to collaborate. If you have those attributes, we can teach you the specific tools.”
And:
“…So while it’s preferable for someone to have 3D knowledge, it’s not paramount. In fact 3/4 of the Animators on Toy Story were new to computers when hired.”
I, myself, am not trying to get into the CG industry, but it seems to me, that some big players are looking more at talent, than knowledge of a particular application.
There is more info at Pixar’s site Pixar
Lucasarts seem not to care what package you know.
ILM don’t seem to be too concerned about what package one knows either.
Dreamworks seem to require strong Maya skills. Sucks IMO, that they could not teach a person the software, if they have strong artistic skills in various other 3D packages.
maybe it would cost them too much money to teach you what buttons to press and in what order to press them, to animate and rigg your characters…I dunno, but learning Maya in school can’t be cheap, either.
I think if one had strong programming and scripting skills coupled with their CG art skills, their are companies out there that would teach you the software they use, if not, that would suck.
I still feel this will happen one day, a major motion picture or “MTV” video will be done mostly in Blender… Imagine, after spending a small fortune learning Maya/Max in school(great I’m sure), then at an interview with Dreamworks, they tell you that they require strong skills in…Blender…lol.
I mean, visually, Elephants Dream was impressive. What if the Orange team had half the budget that Shreik had?
I don’t think that the CG industry is going to corner the market with just a couple of 3d packages… that would be like the music industry cornering the market with a couple of Multi-recording packages.
Sorry, if I had 4000 + bucks to blow on 3D authoring environments and Max/Maya classes, I’d make a big donation to Blender, and buy Houdini Escape for 1900 bucks…Which blows Max/ Maya out of the water.
If I did not know that Open sourced Blender is less than 10 years old, it would boggle my mind as to why a Blender-made Hollywood movie is not out yet. The Toxic Avenger is still rolling in cash, and that could easily be done in Blender’s VSE, let alone the particles, dynamics and 3d authoring tools.