I hate it when this happens...stupid collisions..

Ok. So I have this lazer object that auto scales up and then is supposed to die when it hits something. The problem is, it wont die. :mad:

Please help. I placed a plane underneath the lazer object.

Lazer Test File.blend (392 KB)

The collision sensor does not work with static objects, so you need to change it to a sensor object.
It aslo seems that “Convex Hull” collision bounds work the best for what you’re doing.

Another way you could do this would be to use a ray sensor, and have the ray distance change with the scale of the lazer.

lol
never thought about that, thanks a lot :smiley:

greetings
manarius

it works!!! Thank you!!! I have been having this problem soo much!!!:d:d:d:d:d:d:d:d:d:d:d:d:d:d