at the moment, im on a p4 machine with a gig of ram, I can barely manipulate what I would consider to be a pretty simple model. aircraft. whats making it lag are the engines.
So naturally one would think. well, get a bigger and better computer.
I think even with a bigger computer, a full scene, with multiple objects, and an atmosphere, and people would lag.
So I`m thinking, well, what about in the past, when the system Im on WAS the best you could get.
How the hell did they manipulate (not render) big scenes and models…
I know compositing plays a trick. but just say, manipulating a fully textured titanic.
How did they do it?