I have learned from beginner to middle pro - I have found great tutorials...

Hello I am back again. Sorry for long busy because I learn, learn and learn about Blender 2.78a

I am very happy because Blender is easy to use like expensive f****ing programs like Autodesk 3D Max or Maya. They get only scat ( just use only money ) :open_mouth:

Blender is free even all expensive apps…

Note: I am using only Blender, Gimp and Unity because I want learn more details for my own game on Steam. And I want sell my finished game.

But I have low experiences about Unity and Gimp. I have enough middle pro ( 5 to 7 % ) for Blender.
But I can’t find good tutorial or explanation of Gimp from beginner to pro. And Unity i am still beginner ( 35 % )

I know about Blender like they use tricks of edge holder ( colour pink ) and add modifier “Subsurf” both “6” and object mode smooth

Result:






Wow it is very easy than vertices manipulation mode. ( example just 4 vertices look like “Z” for example than I use with key e with 3d Cursor with r than X, Y or Z than 7.5 looks like pipeline with 90 ° and it gives a lot of vertices. )

That is why I use edge crease better than vertices manipulation.

PS: I learned from Youtube - It is very simple explanation for “Beginner to Professor”. But I learnned from #0 to #18 without captured images ( animation more pictures ) and Blender Stackflow edge crease last post I have found it. and sometime too here I found 6 different objects if edge is not curvy like truck of member has problem… ( I remember that )

Thanks for understanding and I am sorry for bad English. But I am still learning…

Add material with node editor because it looks realistic like other members from here ( our forum ) Thanks for explanation! I understand now. How does It works with node editor and it works fine with export to Unity ( fbx , binary version 7.4 )


In unity


FIXED:


Wow it works for node editor into unity. I have not any error messages. Because I am beginner for exporting model into unity wioth node-editable materials include marked uv mapping. It looks realistic. Thanks! I will continue again … :slight_smile: