Don’t focus so much on the tool.
Many times fellow students will sit down at the computer to write a computer program for their assignment. They begin to type and after awhile ask me for help. I glance over their code and it’s obvious they have no idea what they’re doing.
Without a definite, predefined plan of attack, you’ll not get anywhere. The computer won’t write the program for you. It’s too stupid.
Blender won’t make things happen. You have to have an idea, a concept, a story: well-defined and pre-finished, before even starting Blender to make it happen. Being (un)able to draw has nothing to do with saying: I want my character to have a big bouncy tummy and giant hands and feet and a round nose. He should have an old 1970’s high-collar button down shirt and bell bottoms. With sequins. His name is Disco Stu. He’ll walk out and make a couple of disco moves. The disco lights will flash when he does a split and when he poses (arm up, s-shape body posture, on toes), and when he spins to give the stop-motion effect. When he’s done he’ll point and wink at the camera, and prance off to stage left.
Having at least that down, you can begin to refine (through simple drawings) what Stu will look like, and through a sequence of stick drawings, interspersed with the occasional non-stick drawing (for the posed parts), of how he’ll move. Every three or four drawings get a blue pencil and indicate where the lights and highlights are.
Now open Blender and you’ll have no problem.
Hope this makes sense.