I have a few questions about Blender in a production environment - Games and CGI movies.
I am currently in the evaluation phase of looking at 3D package for a game development startup. I am currently working with a few people that have a past experience with Autodesk products (Max and Maya). I have a few questions about how blender handles things compared to these other packages.
Here are my questions -
- I know that Max handles everything on the backend with the render stack and Maya handles things through MEL/Python. How does blender handle everything on the backend?
- We currently use Topogun for re topology work. Does blender have any built in topology tools?
- Are the UI / hotkeys customize-able? We have people who have backgrounds with Maya and Max. We want to ease the transition for them.
Anyway - These are a handful of our questions. I will post more in the morning.
Thank you for your time,