I finished up my model recently and have been tweaking it out to make sure its ok. This is gonna be used in a game and is my first actual model I manage to finish. But anyways onto my question… I want to know if there is any possible way to add detail to my model without having to sculpt? I’m not looking for so much but like I might add some light folds in the clothing maybe and my model is more of an anime-ish type character so I know theres not much I can do with the face and skin since I’m not going for realism.
So here are just some questions I have:
-Is there anyway to add detail to my model without having to sculpt/retopo/bake normals?
-My character model has a hood and hair thats separate from the rest of the body which is all together and the tunic is together with the body. Can I still import all this into Unity 3d without a problem even if they are not connected as one whole mesh?
-can I use programs like photoshop/gimp to add some details to my character?
-When should I start adding bones to my model? after texturing it or does it not matter?
-When you texture a model, you can use the uv grid thing. Do all the squares need to be the same size throughout the mesh?
-do I have to create terrain in unity 3d and then just add assets to build the whole scene? (game is side scrolling 3d)
please if I can get these answered that would be great and I can have some sort of idea what to do next. The model is pretty basic and I want to avoid having to sculpt some detail in because I would have to retopo and all that which will take a lot of time and I’m trying to get something up as soon as I can for an alpha.