I don’t have much experience with materials, but I am comfortable with the node system now. My trouble is with trying to make a canopy or a curved windshield on a car.
Part of my question might have to do with modeling, but hopefully someone can clear it up for me to be sure.
I don’t have a model, I’m just experimenting with primitives and basic shapes.
My questions -
If I want to make a canopy, should it be a single plane thick or do I need to extrude it?
What material setup should I use, where after I set it up, I can easily change the tint of the glass. I would like to have it look as realistic as possible.
and at last, does anyone have a sample blend I might be able to look at, with a simple curved glass that renders very well.
So far, I’m starting to work with materials and procedurals and I’m not texturing yet. Right now, I simply have a transparent object with a light color near white for the tint. Looks very bad, it looks like a paper with a drop shadow.
I prefer Cycles, but Blender Internal is just as important, so any render engine tips can help, thank you.