I know its been asked alot before but bear wth me.

(KarbonCopy) #1

Alright, I’ve seen alot of tutorials for creating a humanoid model.
Now i REALLY wanna get into character modeling but i need a meathod or tutorial to teach me how to do this. Now it would be great if everyone could post they’re fav tutorial, or the one that really helped them do character modelling. It doesnt have to be too detailed, i’m only just starting.

Something that explains what to do more than just
“Do this then this then this”

That would be really great thanks alot.

(MaceG) #2

Got Wings?
Add a cube and extrude, extrude, extrude…

(KarbonCopy) #3

I know that, ive tried that, but i’m looking for more of an explanation.
I usually end up with a really crappy looking figure.
I need a way into making semi-realistic looking models.

(cree) #4

I can’t give you tutorials, but I learned how to model humanoids by using sub-surfs, extrude, and sub divide (shift w) on an experimental basis. If your computer is facing a window and the sun shines directly into your room then you can get a reflection of yourself on the screen. That gives you a good idea of facial proportions. My first character looked like crap then the second, third, and fourth looked better. Learn as you try. It’s the best way to learn. Other people’s techniques might work for them, but it might not work for you.

(KarbonCopy) #5

I’ve tried several meathods.
I need to learn how to skin my model.
TO make it look like it has a face you know?
How do you line that up?

(cree) #6

Give this a try. It’s in French but the diagrams can give you a good idea how it’s done, sorry, that’s the best I can do right now. http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/head-subsurf/index.html

(gowen) #7

If you don’t mind spending a little cash, the Blender Tutorial Guide #2 has an eleven page section on modelling the BlenderGirl. The one used for the hoverboard game.

(KarbonCopy) #8

Thanks alot i’ll take a look at it.