So I have an object that has an always sensor connected to a python logic brick that has this code
import GameLogic GameLogic.setPhysicsTicRate(180.0)
How do I get the Physics ticrate to actually change so the object in my game can safetly do high speed collisions without going through objects, I must be doing something wrong because there’s no effect even with the rate set to 1000. I even tried copying from the tutorials for Blender 3D site where they described the function but it had no effect on my game. I also tried copying the functions to get the controller and owner from other scripts but that didn’t work either.