I know this is not possible but..

Can it be make possible? :stuck_out_tongue:

Let see, I’m parenting my main mesh to the armature, and the armature to an empty. I set the empty as dynamic and when I press p, it will use the basic bounds like box or sphere etc. So can it make possible for the empty tu use the main mesh as it boundary and it dynamicly change base on armature movement?

or

to use the armature as the boundary which all the individual bone can be set it boundary length, width and breadth and can be set on and off. It also can be change to rigid body when you want, to activate the rag-doll physic. :smiley:

I am dreaming…i know :stuck_out_tongue:

you can [iirc: I haven’t tried] set the location, or at least rotation, of bones in an armature at runtime [in python of course]

I was going to try and write a python script which let blender do physics on spheres at significant places [elbows, knees, torso, head, feet, hands…] where it would constrain them so the lengths were right, then based on their positions it would reposition the [non-dynamic] armature.

I didn’t get working too much on this however, but it ought to be possible