Can it be make possible?
Let see, I’m parenting my main mesh to the armature, and the armature to an empty. I set the empty as dynamic and when I press p, it will use the basic bounds like box or sphere etc. So can it make possible for the empty tu use the main mesh as it boundary and it dynamicly change base on armature movement?
to use the armature as the boundary which all the individual bone can be set it boundary length, width and breadth and can be set on and off. It also can be change to rigid body when you want, to activate the rag-doll physic.
I am dreaming…i know