I created a scene with a grease pencil animation and some actions. I wanted to do the actual animation in a separate scene, though. I linked in my grease pencil stroke object and made it a library override. I finished my animation and tried to render it - but the render is very dark.
I’ve probably not set up some lighting setting properly, but I’m not sure what it may be. With my second scene, I started using the default 3D setup. The world material seems the same in both projects and there are no lights in either project. I’m not sure what I may be missing. My character renders with proper colors when I render it from the source blender file.
You’re comparing the shaded view (baseline image/shader) view with the render view. These aren’t the same lighting situation. So, your initial ‘what’s wrong’ is something to go look at - be sure your lighting is set up properly and matches the other scene.
And FWIW, I wouldn’t use the World Material for this in the first place. I’d make the shaders on the bird Emission, so that they don’t depend on lighting. World is something i nearly completely AVOID in celshading, except in very specific circumstances.
I wasn’t using world lighting specifically - I was just comparing my two files to try and see what was different between them. My original file was created with whatever defaults come from the default Grease Pencil setup when you create a new scene in Blender. I’ve not specifically set any lighting information and have just used the defaults. It also renders with the right colors in my original file.
I was able to find a work around by unchecking Use Lights on the the layers, but I would still like to know what might be different about the second scene that required be to do that, since my first scene works without it.