I made a mobile game


Firstly, I apologize for posting off-topic, but since I saw there’s a category like this on this forums, hopefully it fits here.

I made an app using Unity called Jello Ballo! :grin: It utilizes a custom softbody simulation and interactive path drawing implementation, ie. it’s a little physics game.


The rules are fairly simple: draw paths with your fingers to control Jello and protect it from obstacles and enemies. Contacting too long with the path will heat Jello to prevent blocking.

It started as an experiment, but I decided publishing it as a game, I enjoyed working on this.

You can try the app here:
iOS: https://apps.apple.com/hu/app/jello-ballo/id1490912140
Android: https://play.google.com/store/apps/details?id=com.BacheyGraphics.JelloBallo
Any opinions or suggestions are welcome!

PS: I did not utilize Blender in this game, but on my next project I’m planning to do so! :blush:

All the best!

It’s a freefall game with a unique gameplay. I kinda like it. Good job!

Looks really good, I hope it is a success. :slight_smile:


Now you’ve done it!”

I could waste stupid amounts of time with this!