This is my Character from the Pathfinder campaign I’m taking part in.
I decided to teach myself some new programs and workflows to broaden my skillset and push myself out of my comfort zone. This is the reason why I did some of the modelling in Blender and refused to use 3ds Max entirely. Also textures where made in Substance Painter as opposed to Polypaint in ZBrush - what I normally would use. Rendering was also done in Blender with Cycles which came with its own challenges since it didn’t give me as much control as V-Ray does. Considering it being completely free and me still being inexperienced, I’m quite happy with the results!
In addition to this I also had to make the model watertight for 3D printing, which entailed modelling hair and fur and was a huge time sink on its own. But I’m happy to now own a physical copy of my very own character and to use him to play!
I’ve drawn a lot of inspiration from the Warcraft universe with its bulky orcs but still wanted to stick to more realistic and less stylised proportions. Since it’s my character for the campaign I also didn’t want his face to look hideous or too “orcish” (in a LotR kind of way) but considering he and his buddies are wandering a world with many conflicts I compromised with some obligatory adventure-ish scarring.
The clothing is more than heavily inspired by the amazing concept art of Ilya Bodaykin and Konstantin Vavilov for the game Pathfinder: Kingmaker, 2016 which you can find here:
Thank you all very much for taking your time and watching!
Have a good one!
P.S. Since I’m a new user I can unfortunately only post one picture. But if you want you can hop on over and check out the rest on my Artstation.