I made some metallic shaders for cycles x. Thoughts?

I wrote a basic hybrid metal shader for blender, as I meeded a shader to help make metallic and iridescent objects more easily.

This one supports all the basic metallic properties, aswell as thin film interference factor and intensity, and a couple settings to tweak it, aswell as emission, dirt / grime, and temperature (blackbody node and some simple math / mix shaders)

The thin film interference node is a unique one not really found anywhere, it was written by a friend of mine (jocafa)

I made a pack of various metals using my node and put it on gumroad if anyone wants to try it out and give me their opinions on the shader / the metals I made with it.

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Sound very interesting. Since i’ve been working in Luxrender and Octane recently which both has thin film width and IOR.
They also have the full IOR settings for metals ior -ior green and ior blue, whatever they are its a real pain to go looking them up and manually typing them in.

Yours sounds a lot better with the temperature and dirt grime setup. Thanks and i shall be sure to credit you if i use them in my work.

Only tried the copper so far.
First render. I thought the copper base color was way to dark but no problem i changed it.
The thin film appears when glossiness is turned on. It looks very nice and clean indeed, very easy to setup.
The grime only appears if glossiness/thin film is less than 1. It looks very believable.
Its very fast.

I shall be comparing it against Octane.
Octane

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