I made two enemy's for my FPS game.(UPDATE) Little map

I made enemy’s for my FPS game.
It only took 2 hours.
One enemy have VE: 941

Here they are:
http://aycu17.webshots.com/image/8856/2001345880411149138_rs.jpg

And here is with helmet and gun:

http://aycu29.webshots.com/image/9908/2001384357326985078_rs.jpg

Nice! Keep up good work.

2 hours? wow…

Nice, how many faces were there though (When decimated), not vertices. (VE = vertices right?)

2 hours to model and texture that?!?

Yap, its easy. (FOR ME)

Did you create the textures or rip them from somewhere?

holy shnikes. Did you use a background image? Did you cube model or subdivide or what?

It’s low-poly shmunkyman33, the texture does some extra work and makes it look more detailed.
Nothing personal but did you work two hours on that?
I’ve checked some of you other threads. It seams you are already experienced.
But why did this take two hours?

Blend???
Blend???
Peez???

Oh, so much questions !!:o

I didnt use background image, only looked some soldier pictures.
I did the textures myself but, i only rip the vest.
Dont know why it taked 2 hours.
:stuck_out_tongue:

I think he won’t give a blend to you.
He’s working on a FPS. He said that by himself.
That means those character will be in the game. He didn’t say the game would be open source.

koer9911 do you wan’t to explain a bit more about your project?
You probably started a thread about this already.

Nice! I can’t model humans worth beans…

I was thinking to make FPS with good models. Then i started it. And maby i make it multiplayer somehow.

don’t get into mp to soon!!

ok, ok :smiley: . I just tryed .

i am making map right now.

I’d like to see a wire of that head.

Umm, what wire:o

Little map :

What should i add.

http://aycu18.webshots.com/image/11177/2000347331160586439_rs.jpg

http://aycu18.webshots.com/image/11177/2000359539464998450_rs.jpg

http://aycu15.webshots.com/image/7454/2000331363618770188_rs.jpg

http://aycu25.webshots.com/image/10024/2000341421816597589_rs.jpg

Wow, really really nice!
I like how your map and characters continue the same dark mood, real cool work, now to make the gameplay as astonishing as the models.