I hope somebody can help me out with this because I’am still very new to Blender and I don’t know what to do anymore. First of all let me start by explaining what I was doing…
I used Blender to resize an armor mesh to a custom female body mesh. During editing I did a very stupid thing: I deleted a vertice I thought was unnecessary and I conected its edges to another vertice on the same position.
Sadly I noticed that way too late, after I was already finished with the whole resizing, which took me almost two weeks.
I think its best when I show what exactly I did, but this forum will not allow me to link pictures, so please just copy and paste this url to view the imageshack album I created for this.
On the first five pictures you can see what I did, on the last picture you can see how it effected the texture and on the same picture but on the other leg you can also see how the texture is supposed to look like.
My question now is: How can I fix this? I tried to place a new vertice on the position of the old one I deleted and reconected all those edges like it was before, but that only messes up the texture even more. Is there a way how to solve this or do I have to re-import the original mesh and start the resizing all over again?
Thanks in advance for any help or advice you may offer.
Thanks for the reply, I just tried that right now.
Sadly it didn’t work, the faces are already in the proper group. Maybe it’s not realy good visible on the picture, but the texture/material seems to be the right one, only realy stretched and distorted.
Since you have deleted a vertex from your model, you have also deleted a point from the uv-map, which means that the new face(s) won’t be properly uv-mapped.
Hm ok, that makes sence. Is there any simple way to fix that? I just openened this UV Map thing and tried to reasign the texture… but once I unwraped it I didnt even know what was what.
I gues for someone like me who knows little more then the basics it would be better to resize the whole thing again instead of messing with the UV Map?
I just wanted to say I found a way to fix this… well… kind of at least… since I gues its a bit of cheating. I simply deleted even more vertices in the area, then I imported the original mesh and deleted all vertices except those missing on the resized version and finally I put this little piece of mesh into the gap like a piece of puzzle
So far it looks like its not noticeable ingame, I just hope this won’t cause any other issues.